Gamification-Oriented H5 Mini-Games for Dissemination of Intangible Cultural Heritage: A Case Study of Wuhan Paper-Cutting. Art & Design for Humanity, [S. l.], v. 2, n. 07, 2026. Disponível em: https://adh-journal.com/index.php/journal001/article/view/59. Acesso em: 4 aug. 2026.